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3D Graphics Cards for DCC

Intro, Why Accelerate?, What to Look For, PCI vs. AGP

Entry-Level, Low-Cost, High-Speed 3D Acceleration: Sub $300 Cards

Mid-Range, High-Speed 3D Acceleration: Sub $1000 Cards

High-End, Maximum 3D Acceleration: Cards Over $1,000

HP VISUALIZE-fx2+, -fx4+, and -fx6+, Intense3D Wildcat 4000, Intense3D Wildcat 4105, Intense3D Wildcat 4110, 3Dlabs Oxygen GVX210, 3Dlabs Oxygen GMX2000, ELSA GLoria XXL, Evans & Sutherland Tornado 3000

Intense 3D Wildcat 4000

Though not the newest offering from Intense3D, this card can still be found as a high-end graphics option in many workstations on the market. No doub, as newer products hit the market and prices come down, the 4000 will be replaced by the Intense 3D 4105 and 4110, but for now, it is still the main professional 3D graphics option in systems from the likes of Dell, Compaq, and IBM.

The Intense3D Wildcat 4000 is ideal for advanced 3D performance in animation, MCAD and MCAE applications. The card architecture is based on a RenderGL 2D GDI and a 3D graphics subsystem with DirectBurst technology for optimizing the 3D graphics pipeline and significantly boosting advanced 2D and 3D rendering performance. The boot VGA is with a Cirrus chipset. The RAMDAC is 170MHz and the bus Interface is 2x AGP.

Intense3D's DirectBurst graphics architecture not only speeds up graphics tasks through advanced DSP technology, but also yields system-wide performance improvements. DirectBurst enables direct burst transfers and buffering between various components of the graphics subsystem to minimize use of the CPU, main memory, and system buses. This frees the CPU and memory to perform other tasks, while conserving bus bandwidth and reducing bottlenecks.

The Wildcat 4000's 3D graphics high-performance features include a highly-tuned 3,000-MFLOPS geometry engine with a single custom chip (ASIC) dedicated to transformation and lighting, a large dedicated 16 MB SDRAM frame buffer and 64 MB texture memory (standard) with double buffering enabled, providing bilinear and trilinear MIP-mapped texturing with full 32-bit texels. Wide, independent buses connect frame buffer and texture memory to the graphics chipset for maximum performance.

The Wildcat 4000 graphics chips, developed by Intense3D, provide acceleration of the complete OpenGL pipeline, including all geometry operations, triangle setup, texturing, and pixel operations. The Wildcat 4000 also specifically accelerates the following features in hardware: matrix transformations; full lighting calculations (up to 8 lights); 2D and 3D vectors; 2D and 3D triangles; rectangle fills; BitBlit (screen-to-screen copy); anti-aliased vectors; get block (screen-to-system copy); put block (system-to-screen copy); fast window mode double-buffering; alpha blending; masking; fog effects; texture mapping; stenciling; Z-buffering; fast window clears; clipping and put bit map (for drawing text).

In addition, the Wildcat 4000 supports all standard graphics APIs, including OpenGL, 2D GDI, and RenderGL. It has 10-bit gamma correction, four video look-up tables, eight stencil planes, eight overlay planes (double-buffered), and 32-bit Z buffer at resolutions up to 1 M pixels - 24-bit Z buffer at 1.3 M pixels. The high-performance DACs directly drive display devices. The card supports YUV-to-RGB color conversion, hardware cursor, DDC2B Display Data Channel standard, DPMS (Display Power Management Signaling), multiple display configurations, and the frame sequential and interlaced stereo required for head-mounted displays and shutter glasses.


Lead on to the Intense3D Wildcat 4105

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