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Today in DCC Workstation

3D
Graphics Cards for DCC
Intro,
Why Accelerate?, What
to Look For, PCI vs. AGP
Entry-Level,
Low-Cost, High-Speed 3D Acceleration: Sub $300 Cards
Mid-Range,
High-Speed 3D Acceleration: Sub $1000 Cards
High-End, Maximum
3D Acceleration: Cards Over $1,000
HP
VISUALIZE-fx2+, -fx4+, and -fx6+, Intense3D
Wildcat 4000, Intense3D Wildcat
4105, Intense3D Wildcat 4110,
3Dlabs Oxygen GVX210, 3Dlabs
Oxygen GMX2000, ELSA GLoria
XXL, Evans & Sutherland Tornado
3000
Intense 3D Wildcat
4105
A
new offering from Intense3D, the Wilcat 4105 is designed for advanced
3D Graphics Acceleration for AGP 2X and AGP 4X. Its 3D graphics high-performance
features include: 3,000-MFLOPS geometry; dedicated 16 MB frame buffer
and 64 MB texture memory (standard) with double buffering; wide, independent
buses connecting frame buffer and texture memory to the graphics chipset;
specialized DirectBurst technology which optimizes the 3D graphics pipeline.
The 64 MB of dedicated texture memory supports bilinear and trilinear
MIP-mapped filtering with full 32-bit texels.
Intense3D's DirectBurst graphics architecture not only speeds up graphics
tasks through advanced DSP technology, but also yields system-wide performance
improvements. DirectBurst enables direct burst transfers and buffering
between various components of the graphics subsystem to minimize use of
the CPU, main memory, and system buses. This frees the CPU and memory
to perform other tasks, while conserving bus bandwidth and reducing bottlenecks.
The card accelerates the complete OpenGL pipeline, including all geometry
operations, triangle setup, texturing, and pixel operations. Hardware
accelerated features include: matrix transformations; full lighting calculations
(up to 24 lights); 2D and 3D vectors; 2D and 3D triangles; rectangle fills;
BitBlit (screen-to-screen copy); anti-aliased vectors; get block (screen-to-system
copy); put block (system-to-screen copy); fast window mode double-buffering;
alpha blending; masking; fog effects; stenciling and overlays; Z-buffering;
fast window clears; clipping and put bit map (for drawing text).
The Wildcat 4105 also supports all standard graphics APIs, including OpenGL,
2D GDI, and RenderGL. It supports 10-bit gamma correction, four video
look-up tables, eight stencil planes, eight overlay planes (double-buffered)
and provides 32-bit Z buffer at resolutions up to 1 M pixels; 24-bit Z
buffer at 1.3 M pixels.
For video, its high-performance DACs directly drive display devices, it
provides YUV-to-RGB color conversion, the DDC2B Display Data Channel standard,
DPMS (Display Power Management Signaling), hardware cursor and the frame
sequential and interlaced stereo required for head-mounted displays and
shutter glasses. The Wildcat 4105's display capabilities support double-buffered
24-bit true color at the following resolutions: 1280 x 1024, 5:4; 1280
x 960, 4:3; 1152 x 864, 4:3; 1024 x 768, 4:3; 800 x 600, 4:3; 640 x 480,
4:3; 1440 x 900, 16:10; 1280 x 800, 16:10; 1520 x 856, 16:9; 1360 x 766,
16:9; 1280 x 720, 16:9; and 856 x 480, 16:9.
The Wildcat 4105 has a street price below $2000.

Lead
on to the Intense3D Wildcat 4110
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